Shardbound Basic Gameplay Guide - MGW: Video Game Guides, Cheats, Tips and Tricks

Shardbound Basic Gameplay Guide

Shardbound Basic Gameplay Guide

In mechanics it’s pretty simple, there’s the battlefield, there are mana crystals that you put on the field of minions and use abilities.

 

Minions can deal damage in melee or ranged combat, depending on the creature type.

 

Your creatures can have the following properties

 

Ability – Can do something for X mana once per turn.

 

Bloodtoll – An additional cost that MUST be paid for play the card

 

Bounce – Return to it’s owner hand

 

Charm – Forces a unit to move towards the charming a unit or tile

 

Charge – Can attack and move on this turn it is summoned

 

Choose one – Choose one of the available features

 

Damage Shield – Blocks the first damage dealt against this unit

 

Deepstrike – Can be summoned to any location on the battlefield

 

Deathhowl – Does something when it dies

 

Exile – Removed from the game. Prevents Deathhowls and doesn’t enter the graveyard

 

Fear – Forces a unit to move away from the fearing unit or tile

 

Flying – Can move to any location on the battlefield

 

Loyalty – Does something when next to your hero

 

Poison – After this unit deals damage to a minion, destroy that minion

 

Root – Cannot move

 

Splash – Also damages all enemies next to whomever it attacks on its turn

 

Stun – Cannot attack, conterattack, move, activate triggered effects, or use abilities

 

Supremacy – Does something when on High Ground

 

Uncontrollable – Not controlled by anyone, run from these as far as possible

 

Upgrade – May choose to pay extra mana to gain ONE of the upgrade options

 

Warcry – Does something when you play it from your hand

 

  • 1 5

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

Leave a Reply

Your email address will not be published.