Distant Worlds 2 - Research Paths, Bonuses & Initiation Costs - Magic Game World

Distant Worlds 2 – Research Paths, Bonuses & Initiation Costs

Distant Worlds 2 - Research Paths, Bonuses & Initiation Costs

Research Paths, Bonuses & Initiation Costs

In Distant Worlds 2, you will often need a certain investment of credits and resources to initiate a research project. A project may also require certain pre-requisite projects, which if you are playing with the default randomized research, can vary. Projects are most likely to have pre-requisite paths from the projects in line with them at a lower tech level. However, in some cases where those lower paths do not generate, you may need to research parallel paths even beyond a project’s tech level to find a path back to it. For the most challenging projects, you may need more than one pre-requisite path before you can proceed, requiring you to complete multiple lower tech level branches to unlock a more advanced project.

 

Distant Worlds 2 - Research Paths, Bonuses & Initiation Costs

 

Also, as you move up the technology tree, you will find that the Research Bonuses you gain from your research locations and stations, research facilities, and characters become more important. If you are below the required bonus level to unlock a project, you will
not be able to research it until you find a way to increase your bonus in that area. Additional exploration to find new research locations, or conquest of existing ones from another empire, or building and funding additional specialized research facilities, or recruiting new
scientists in the hopes of finding one with a matching bonus can all get you closer to that threshold.

 

Here’s a quick reference as to how some of the bonuses you can find correlate to the various components and facilities you can research and build:

 

Research Bonus Applies to Components
Applies to Facilities
Weapons Weapons
Assault Pods
Tractor Beams
Planetary Weapons
Shields Shields Planetary Shields
Armor
Armor
Damage Control
Ion Defense
Reactor
Reactor
Energy Collector
Energy to Fuel
Enginers
Engine
Maneuvering Thruster
HyperDrive HyperDrive
HyperDeny
HyperBlock
Gravity Well
Sensors
Countermeasures
Targeting
Scanner
Jammer
Short Range Sensor
Long Range Sensor
Stealth
Industrial
Colonization
Cargo Bays
Crew Systems
Docking Bays
Mining Engines
Passenger Compartments
Fuel Cells
Troop Compartments
Mining
Terraforming
Construction
Construction Yard
Starfighter Bay
Remove Fuel Transfer
Starfighter Base
Shipyard
High Tech
Research
Command Center
Commerce Center
Medical Bay
Recreation Center
Trade
Medical
Administration
Research
Recreation

 

You can also check out our other Distant Worlds 2 guides.

 

Distant Worlds 2: 5 Tips for Beginners

Distant Worlds 2: The Ultimate Guide to Troops

Distant Worlds 2 – Government Guide

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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