Cyberpunk 2077 – Engineering Perks Guide
Articles, Misc. Guides /
09 Dec 2020
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Perk | Level Required | Details |
Gun Whisperer | 14 | Fully charged Tech weapons do not shoot automatically |
Lock and Load | 9 | Increases Smart weapon reload speed by 5% |
Blast Shielding | – | Reduces damage taken from explosions by 10% |
Shrapnel | 7 | All grenades types deal 20 damage in addition to their normal effects |
Lightning Bolt | 12 | Increases Crit Chance with Tech weapons by 3% |
Lickety Split | 18 | Tech weapon charge time is reduced by 10% |
Play The Angles | 16 | Ricochets deal an additional 50% damage |
Tesla | 12 | Increases the charge multiplier for Tech weapons by 15% |
Grenadier | 5 | The explosion radius of grenades is visible |
Mech Looter | – | When looting drones, mechs and robots, there is 25% chance of looting a weapon mod or attachment. |
Up to 11 | 9 | Allows you to charge Tech weapons up to 75% capacity |
Insulation | 14 | Grants immunity to Shock |
Superconductor | 20 | Tech weapons ignore Armor |
Fuck All Walls | 16 | Reduces the charge amount needed for Tech weapons to penetrate walls by 30% |
Bigger Booms | 11 | Grenades deal 5% more damage |
Can’t Touch this | 5 | Grants immunity to all effects from your own grenades |
Bladerunner | 9 | Increases damage to drones, mechs and robots by 20% |
Ubercharge | 14 | Fully charged Tech weapons deal 50% more damage |
Jackpot | 20 | Enables grenades to deal Crit Hits |
Revamp | 20 | Increases damage from Tech weapons by 25%. Increases charge damage from all chargeable weapons and cyberware by 10%Â
+1% charge damage per Perk level |
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