Teamfight Tactics (TFT) - Buff Origins and Their Bonuses - Magic Game World

Teamfight Tactics (TFT) – Buff Origins and Their Bonuses

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Buff Origins and Their Bonuses

Teamfight Tactics has 13 origins:

  • Demons — have a chance to burn all their mana, and inflict damage to the enemy equal to the burned mana amount. If there are two demons on the field, the chance is 30%, if there are four demons — 50%, if six — 70%;

 

  • Dragons — if you have two dragons, they are immune to magic;

 

  • Exiles — if there is one Exile on the field, his defence is enhanced;

 

  • Glacials — stun the enemy. If there are two Glacials on the field, the chance to stun is 25%, if four — 35%, if six — 45%;

 

  • Imperials — able to do double damage. If there are two Imperials on the battlefield, one of them increases power. If four — all of them get the boost;

 

  • Nobles — give armour to allied units. If there are three representatives of the nobility on the field, a random ally receives the bonus. Six Nobles give armour to all allies;

 

  • Pirates — three pirates give you an additional four gold after a fight with another player;

 

  • Ninjas — have a damage bonus. If there is one ninja on the field, the bonus is 40%, if four — 60%;

 

  • Phantoms — three Phantoms have a chance to reduce enemy’s health to 100 points;

 

  • Robots — start the battle with full mana;

 

  • Voids — if there are three Voids on the field, they get 50% more armour;

 

  • Wilds — increase allies attack speed. If there are three Wilds on the field — only they get the bonus, if there are six — the bonus goes to all allies;

 

  • Yordles — give the allies a chance to dodge the blow. If there are three Yordles in a battle, the chance is 20%. If six — 50%.

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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