Battle Brothers – Tips & Tricks
-You can attack peaceful units with ctrl-click (so long as you have no active contract). There are generally repercussions for this, though.
-Mouseover shows hit chance! Use it! (The enemy sure does).
-Mouseover does not show the chance your arrow will hit a nearby or intervening target instead, though, just the chance of hitting that specific target. So aim at a crowd, odds are you’ll hit something.
-You can repair gear in your inventory by alt-right clicking on it. This is useful for suits of spare armor or weapons you’re keeping in reserve, and if you have the spare tools, can also increase the resale value significantly.
-It’s often cheaper to buy damaged high-quality gear and repair it, instead of buying it “new.” This is especially true for higher-end armors; a good way to boost yourself at the start of the game is to buy damaged mail and repair it.
-If you don’t damage enemy armor, you have a much higher chance of picking it up at the end of the fight. There are two good ways to do this:
- >The first is to use Flails and focus on getting headshots so that you leave the body armor undamaged. This works well for medium-skill Bros.
- >The second is throwing a dagger party. The #2 “puncture” attack on Daggers (and the Goblin’s Notched Blade sword) will bypass armor without damaging it. It’s, therefore, a good idea to have everyone carry a dagger or knife in their pocket slot; if there’s an enemy wearing particularly nice gear, once enemy morale breaks, have everyone pull out their knives, surround, and stab — if you completely surround someone with “Fleeing” (White Flag) morale, they’ll just stand there passively till you bring them down.
-Get a pet Falcon and keep him on your highest-initiative ranged guy to wipe the fog of war from large battlefields.
-Dogs have many uses beyond chasing fleeing enemies. Drop a dog in front of an enemy spearman to break their spearwall, or drop a dog and Rotate with it to make a protected escape.
-Of course, if you feel bad about sacrificing dogs to get away, there’s always Daytalers instead.
-Give your ranged characters Throwing Axes if you want them to do full damage vs undead with their ranged attack skill.
-You can always haggle one time for a better quest reward, BUT each haggling attempt lowers your reputation slightly in the town. (You can check this by comparing prices for goods before and after. Asking for more time to think doesn’t though).
-You are much more likely to start combat in formation if you are the attacker. If you’re attacked, you’re much more likely to start the combat out of formation and disorganized.
-When on an escort caravan mission, you can stop at the towns you pass through by clicking on them quickly as you pass by.
-Use the barber and the renaming options to help you remember what roles everyone has.
-Good archer candidates often start out with higher base melee scores due to the way base stats work; it can be worthwhile to have them use a polearm for a few levels while their melee skill is higher.
-Always visit the tavern when in town; you get one free rumor just by visiting, and it might be a clue to nearby unique loot.
-You can pick up dropped items in combat (visible as the little bags) by standing over them and opening the inventory screen. Useful for disarming zombies before they get up again, or grabbing weapons you want to make *certain* you keep post-combat.
-The Duelist perk works with thrown weapons.