Siralim 3 – How Does Heredity Work?
/Heredity is a way to tweak the distribution of stats for a creature for min-maxing purposes. For a specific stat (e.g. Speed), creatures gain 30% of the base value of that stat per level. Heredity allows you to increase this amount by up to +15 (45% of the base stat value gained per level). As this is a stat redistribution rather than a stat boost, another stat would have to lose an equal amount, up to -15 (15% of the base stat gained per level).
There are two ways to change heredity for a creature: breeding and genes.
In order to change the heredity of a creature via breeding, the creature will first need to be Primed. Priming a creature can be done by having it participate in battles and requires ~700 kills (Heart of Darkness kills do not count). You can check if a creature is primed via its creature sheet.
Once a creature is primed, you can breed it with another creature for +1 of the pedigree’s highest stat and -1 of its lowest stat (with the Maximum Health stat being weighted differently, since it is typically always the highest stat).
If the other creature is also primed, then the pedigree will gain/lose additional heredity points. You can control which stat is highest for a creature by using Artifacts to boost the stat you want to gain heredity for.
Genes are special consumables obtained from completing prophecies. Each type of gene increases the heredity for a specific stat by +1 while decreasing the heredity of another stat by -1. Genes are typically used to change the heredity of creatures that can’t be changed via breeding (such as Nethers and Avatars).