Potions and Reagents - Might and Magic VII: For Blood and Honor - Magic Game World

Potions and Reagents – Might and Magic VII: For Blood and Honor

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Potions in Might and Magic VII: For Blood and Honor are more than just quick health fixes. They are a crucial part of your toolkit, bolstering your party’s effectiveness with a versatile range of applications. They can enhance your magic wands and clear annoying status conditions. Additionally, they can bolster your combat stats, as well as tweak your attributes and resistances, either temporarily or permanently.

 

 

Brewing Your Own Potions

Buying or finding potions is one thing, but did you know you can make your own? That’s where the real fun begins! Just follow these steps:

 

  • Begin by opening a character’s backpack.

 

  • Grab a reagent.

 

  • Drag the reagent over to an empty potion bottle, and give it a right-click.

 

  • If you have characters skilled in Alchemy, they can take these basic potions and combine them to create something more complex.

 

 

The Five Types of Potions

Here’s a rundown of the different types of potions you’ll come across in the game:

 

  • Simple Potions: The DIY kind. Any character can mix these up using a reagent.

 

  • Complex Potions: Made by blending two simple potions together.

 

  • Compound (Layered) Potions: The result of mixing a simple and a complex potion.

 

  • White Potions: Made by combining compound potions and lesser ones.

 

  • Black Potions: The big leagues. These are mixed up from white and lesser potions.

 

 

All Potions in Might and Magic VII

Potion Name

Category

Mix

Description

Cure Wounds
Simple
Reagent + Empty Potion Bottle
Heals 10 plus the potion strength Hit Points
Magic Potion
Simple
Reagent + Empty Potion Boccie
Restores 10 plus the potion strength Spell Points
Cure Weakness
Simple
Regent + Empty Potion Boccie
Cures Weakness
Cure Disease
Simple
Regent + Empty Potion Boccie
Cures Disease
Cure Poison
Purpl.e
Cures Poison
Awaken
Green
Removes Asleep condition
Haste
Compound
Red + Orange
Grants Haste (as the spell) for 30 minutes per point of potion strength
Heroism
Compound
Red + Purple
Grants Heroism (as the spell) for 30 minutes per point of potion crength
Bless
Compound
Red + Green
Grants Bless (as the spell) for 30 minutes per point of potion strength
Preservation
Compound
Blue + Orange
Grants Preservation (as the spell) for 30 minutes per point of potion strength
Shield
Compound
Blue + Purple
Grants Shield (as the spell) for 30 minutes per point of potion strength
Recharge Item
Compound
Blue + Green
Grants Recharge Item (as the spell). The item permanently loses 70 percent-point of potion strength of its charges. To use, pick the potion up and right-click over an item with charges.
Stoneskin
Compound
Yellow + Orange
Grants Stoneskin (as the spell) for 30 minutes per point of potion strength
Water Breathing
Compound
Yellow + Purple
Prevents drowning damage
Harden Item
Compound
Yellow + Green
Increases an item’s toughness, making it more resistant to breaking. To use, pick the potion up and right-click over an item.
Remove Fear
Compound
Orange + Purple
Cures Fear
Remove Curse
Compound
Purple + Green
Cures Curse
Cure Insanity
Compound
Orange + Green
Cures Insanity
Divine Cure
White
Red and Orange Layered + Yellow and Orange Layered
Heals five times the potion’s strength of hit points
Divine Power
White
Blue and Green Layered + Yellow and Green Layered
Restores five times the potion’s strength of spell points
Luck Boost
White
Red and Purple Layered + Blue and Purple Layered
Increases temporary Luck by three times the strength of the potion for 30 minutes per point of strength of the potion
Fire Resistance
White
Red and Orange Layered + Yellow and Green Layered
Increases temporary Fire resistance by three times the strength of the potion for 30 minutes per point of strength of the potion
Air Resistance
White
Red and Orange Layered + Blue and Purple Layered
Increases temporary Air resistance by three times the strength of the potion for 30 minutes per point of strength of the potion
Water Resistance
White
Blue and Purple Layered + Yellow and Green Layered
Increases temporary Water resistance by three times the strength of the potion for 30 minutes per point of strength of the potion
Earth Resistance
White
Red and Purple Layered + Yellow and Green Layered
Increases temporary Earth resistance by three times the strength of the potion for 30 minutes per point of strength of the potion
Mind Resistance
White
Red and Purple Layered + Blue and Green Layered, or Orange + Yellow and Green Layered
Increases temporary Mind resistance by three times the strength of the potion for 30 minutes per point of strength of the potion
Body Resistance
White
Blue and Green Layered + Yellow and Orange Layered
Increases temporary Body resistance by three times the strength of the potion for 30 minutes per point of strength of the potion
Stone to Flesh
Black
Red and Purple Layered + Cure Paralysis (White)
Cures Stoned condition
Slaying Potion
Black
Blue and Purple Layered + Flaming Potion (White)
Adds “of Dragon Slaying” to a non-magic weapon for 30 minutes per point of strength of the potion
Pure Luck
Black
Purple + Red and Purple Layered
Adds 50 to permanent Luck
Pure Speed
Black
Green + Yellow and Green Layered
Adds 50 to permanent Speed
Pure Intellect
Black
Green + Blue and Green Layered
Adds 50 to permanent Intellect
Pure Endurance
Black
Green + Red and Orange Layered, or Purple + Yellow and Orange Layered
Adds 50 to permanent Endurance
Pure Personality
Black
Purple + Personality Boost (White)
Adds 50 to permanent Personality
Pure Accuracy
Black
Green Potion + Accuracy Boost (White)
Adds 50 to permanent Accuracy
Pure Might
Black
Orange + Might Boost (White)
Adds 50 to permanent Might
Rejuvenation
Black
Divine Restoration (White) + (Red and Green Layered, Blue and Orange Layered, or Yellow and Purple Layered)
Removes all unnatural aging.

 

 

The Power of Potions

Each potion comes with a power rating, determining its potency. This power is locked in at the moment of mixing. For simple potions, the power comes from the reagent used. For the others, it’s the average power of the two potions you mixed. Characters with Alchemy skills get a bonus, as they add their skill level to the power of the simple potions they make, too.

 

 

Boosting Potion Power with Catalysts

Catalysts are an interesting type of simple potion. They can give a power boost to other potions. If your character knows a bit of Alchemy, they can mix catalysts with potions of any kind. Exercise caution! Ensure the catalyst is more potent than the potion you’re mixing it with, or you risk ending up with a weakened potion instead of a strengthened one.

 

 

Reagents

Reagent Name

Color

Widowsweep Berries
Red
Crushed Rose Petals
Red
Vial of Troll Blood
Red
Ruby
Red
Dragon’s Eye
Red
Phima Root
Blue
Meteorice Fragment
Blue
Harpy Feather
Blue
Moonscone
Blue
Elvish Toadstool
Blue
Poppysnaps
Yellow
Fae Dust
Yellow
Sulfur
Yellow
Garnet
Yellow
Vial of Devil Ichor
Yellow
Mushroom Catalyst
Yellow
Obsidian Catalyst
Purple
Vial of Ooze Endoplasm
Purple
Mercury
Purple
Philosopher’s Stone
Purple

 

  • Fernando

    Fernando is doing what he always did, sharing his honest opinions about games whenever he can. The difference is now he is writing and not talking about it.

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