Sagas of Lumin: Dragon Flight Meets Steampunk Guns in This Ambitious New RPG - Magic Game World

Sagas of Lumin: Dragon Flight Meets Steampunk Guns in This Ambitious New RPG

Sagas of Lumin

Not many game pitches have the unadulterated, unapologetic nerve to make you stop, stare and then frantically need to know more. Sagas of Lumin is that type of pitch. Elos Games and Arts isn’t just hyping up yet another fantasy RPG; they’re throwing down a gauntlet by announcing a third-person action game where you command dragons with the scope of cinema, then seamlessly transition into the ground combat with swords, magic & pirate-ordered steampunk gunfights… it’s a list of features that doesn’t sound as much like a game and more like a verbatim transcription of a caffeine-fueled late-night brainstorming session that went spectacularly well

 

 

Taking to the Skies: Full Command Dragon Combat

The appeal is strong; imagine a world where dragon flight isn’t some sort of prestige fast-travel system, but something basic to gameplay. Sagas of Lumin discusses “full command” -> having the ability to hand-fly your scaled beast through dynamic skies, executing climbs, dives, hovers, and sharp turns with manual precision. It’s not just about wondrous soaring; it’s about visceral air combat… We’re pulling epic vomits of fire, engaging in close-quarters dirty business with enemy dragons featuring claws and chomps, and even executing daredevil stunts like grabbing pitiful soldiers from the ground for a very last lesson in the field of air study.”

 

 

The fantasy extends to strategic raids on enemy bases and even targeting the specific vulnerabilities of terrifying flying ships – sails, engines, cannons – while dodging their incoming fire. It’s the kind of power fantasy that leverages the raw appeal of these mythological monsters straight up.

 

 

Grounded Power: Precision Combat, Steampunk Flair, and Moral Complexity

Then, with a hopefully graceful dismount, the game shifts. Grounded, Sagas of Lumin presents a combat system of “precision & timing.” The ubiquitous sword, axe and spear set provides the foundation, but it’s augmented by magic casting and those delicious anachronistic steampunk pistols. The allure of stylish, hybrid combat – parrying an attack, casting a magical AoE, then taking out a straggler with a well-aimed shot from a brass-and-steel handcannon – is irresistibly enticing. Combine that with the wish of the developer to make a “story-rich RPG with original lore where your choices and actions shape the world” that departs from black-and-white good-vs-evil stories for something more morally complex, and the ambition is plain for all to see.

 

Sagas of Lumin

 

 

A Glimpse of Brilliance (And a Touch of Clunk): Early Demo Impressions

Naturally, with such high-minded intentions comes the question of delivery that one cannot help but tack on. First impressions, like those provided by one gamer who wrote his initial reaction after a demo, paint a portrait of raw, unbridled promise tempered by the realities of early development: “Just played the Sagas of Lumin demo. The mix of aerial & ground combat is ridiculously ambitious, and visually it’s truly breathtaking… that’s the exciting part -> the visual flair & the sheer scope are already taking hold. But the significant caveat is this: “That said, it’s still pretty early.

 

The gameplay feels a bit clunky at this stage — animations, transitions and responsiveness could all use some polish” This is the developer’s testing ground!! The most brilliant concepts can fall apart if the moment-to-moment gameplay doesn’t feel right. For a game that’s all about smooth air control and solid ground fighting, fluid animations, seamless transitions between its disparate mechanics, and quick, taut controls aren’t about surface level; they’re about foundation.

 

 

Forging a Milestone: The Immense Potential (and Peril) of Sagas of Lumin

But the tone has a positive ending: “But the central idea? Its got serious potential. If the devs can get down to it, this could be a real gem.” And that, essentially, is where Sagas of Lumin is at present – a beautiful masterplan, a crude diamond. The central idea is so robust, so packed with the kind of gameplay loops that gamers dream about, that it generates excitement almost by default.

 

Elos Games and Arts has embarked on a balancing act; merging these diverse; and currently somewhat unrefined, systems into one cohesive, polished and exciting entity is a task of epic proportions. But if they are able to navigate the treacherous path of development, smoothing the clumsiness to refinement, tuning the responsiveness, and actually pulling through with the seamless integration of dragon flight and intricate ground combat, Sagas of Lumin won’t just be an awesome game. It could be the kind of milestone title that redefines player assumptions about what a dragon RPG can be. Until then, it’s a beguiling “what if” -> but one we’ll be following with held breath and fingers crossed for the ability to fly…

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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