Titans of the Past: A New Dungeon Crawler for Might & Magic Fans - Magic Game World

Titans of the Past: A New Dungeon Crawler for Might & Magic Fans

Titans of the Past

If your early PC gaming days were spent carefully charting grid-based dungeons, stockpiling +1 swords, and debating whose turn it was to get the better robes – namely in classics such as Might & Magic VI-VIII, The Bard’s Tale, or more recently Legend of Grimrock – then pay attention. There’s a new challenger entering the torchlit fray by the name of Titans of the Past, and it’s got a hook that’s actually clever.

 

On the surface, the game is playing the hits, and playing them well. We’re talking first-person perspective, a full party of adventurers under your control, and dungeons mapped out on that satisfyingly chunky grid. It’s coming home for those who cut their teeth on the genre all the way back in its golden age.

 

But this is where Titans of the Past throws in a neat twist: time only moves when you move. Less frenzied clicking, more SUPERHOT via tactical RPG combat, in other words. Enemies charge, spells fly, arrows arc… then all stops, frozen in mid-motion, until you issue your next command. Move forward a step, cast a spell, shift your fighter – then the world catches up in that instant.

 

And who’s brewing up this slice of retro-modern goodness? Meet Devil’s Dozen Games, headed up by Ukrainian dev Alexey Uslavtsev. Whether he’s a solo coding warrior or commanding a small strike unit is still under wraps, but man, does this project scream “indie passion.” You can tell they’re digging deep into that old school dungeon crawl playbook and adding some seriously clever, modern twists.

 

 

This makes combat a far more strategic puzzle. That goblin archer setting up for a shot? Simply sidestep casually while time is frozen. Need to position your mage just so for an optimal AoE blast? Take all the time you require to target. It’s a superb combination; delivering turn-based combat’s intention and planning in a real-time dynamic environment. You get to see the effects unfold, bobbing and weaving through threats you’ve had a second to prepare for.

 

While the dungeon crawling and party management scream Might & Magic, the game structure overall takes from a different, more recent book: Slay the Spire. Don’t worry, it’s not suddenly a card game. Instead, overworld progress takes on that roguelike map shape with branching paths. Every node might be a fight, a shop, a chance to upgrade a town, or a random narrative event. That means every run is different, as you juggle risk and reward while planning your path, hunting for specific loot drops, and adapting strategy to the procedural challenges thrown your way.

 

Titans of the Past: Character Menu

 

Naturally, you’ll be building your dream team from familiar RPG standbys – your tanky warriors, glass-cannon mages, sneaky rangers, and so on. Outfitting them involves picking up procedurally generated gear so the hunt for that perfect stat roll or special effect is always ongoing… Between trips into the depths, you’ll return to the hub town. This isn’t just a pit stop, but your base of operations that scales with you. New buildings and upgrades to unlock offer permanent buffs and benefits, adding that important layer of meta-progression that makes the roguelike loop so compelling. “Just one more run” to get that next town upgrade, right?

 

Titans of the Past: Town Screen

 

We don’t yet have a firm release date for Titans of the Past; which is a bit of a nuisance given how great it looks… But for anyone hungering for that old-school dungeon crawl magic modernised with clever, forward-thinking design sensibilities – especially that rather, rather excellent time-bending mechanic – this is one to put on your Steam Wishlist. It pays respects to its roots but offers something innovative. Wait and see; it may be the next big dungeon crawl we’ve all been waiting for.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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One Response
  1. Alex 13 from DDG 2 months ago

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