Surviving Mars - Flaws - MGW: Video Game Guides, Cheats, Tips and Tricks

Surviving Mars – Flaws

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Detrimental Traits, representing various flaws and disabilities of the Colonist:

 

 

Flaw – Description

Alcoholic – Work performance lowered by 10. Can be caused by Sanity breakdowns. +Drinking

 

Chronic Condition – Loses Health each day.

 

Coward – Double Sanity loss from disasters. Can be caused by Sanity breakdowns.

 

Idiot – Can cause a malfunction at the workplace (10% chance). Malfunctioning buildings stop working and require maintenance.

 

Gambler – Has a 50% chance to lose 20 Sanity when visiting a Casino. Can be caused by Sanity breakdowns. +Gambling

 

Glutton – Eats double rations. Can be caused by Sanity breakdowns. +Dining

 

Hypochondriac – Will randomly visit Medical buildings and take Sanity damage if unable to do so. +Medical

 

Lazy – Individual performance decreased by 20 at all jobs.

 

Loner – Loses Comfort every day while living in a Dome with population over 30. -Social

 

Melancholic – Increased performance penalty when at low Morale. Can be caused by Sanity breakdowns.

 

Whiner – Loses Sanity when low on Comfort.

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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