Mass Effect Andromeda Tech Skills Guide - Magic Game World

Mass Effect Andromeda Tech Skills Guide

1

Tech skills help take down enemy shields and provide for other unique tactical opportunities.

 

 

OVERLOAD

Tap Button: Unleashes an electronic discharge upon a target. High damage to shields and synthetic enemies. Detonates combo primers.

 

Hold Button: Charges Overload, causing it to “chain” two additional targets.

 

Rank 1 – Overload

 

Rank 2 – Recharge Speed

 

Rank 3 – Damage

 

Rank 4 – Damage OR Recharge Speed

 

Rank 5 – Charged Overload OR Anti-Shield

 

Rank 6 – Maximum Charge OR EMP

 

 

INCINERATE

Fires a plasma projectile that does bonus damage to armor and inflicts ongoing burning damage to unshielded foes. Burning enemies are primed for combo detonations.

 

Rank 1 – Incinerate

 

Rank 2 – Recharge Speed

 

Rank 3 – Damage

 

Rank 4 – Radius OR Burning

 

Rank 5 – Impact OR Anti-Armor

 

Rank 6 – Detonator OR Double Incinerate

 

 

ASSAULT TURRET

Deploys an automated assault turret that counts as a tech construct.

 

Tap Button: Directs the turret to attack a particular target.

 

Hold Button: Detonates the turret, damaging nearby enemies.

 

Requirements – 9 skill points invested in Tech

 

Rank 1 – Assault Turret

 

Rank 2 – Durability

 

Rank 3 – Damage

 

Rank 4 – Durability OR Recharge Speed

 

Rank 5 – Damage OR Omni-Link

 

Rank 6 – Cryo Ammo OR Flamethrower

 

 

CRYO BEAM

Hold Button: Directs a continuous stream of super-cooled particles that freezes targets, priming them for combo detonations. Freezing disables unarmored enemies and weakens enemy armor but has no effect on shielded foes.

 

Rank 1 – Cryo Beam

 

Rank 2 – Recharge Speed

 

Rank 3 – Damage

 

Rank 4 – Damage OR Recharge Speed

 

Rank 5 – Brittle Freeze OR Radius

 

Rank 6 – Snap Freeze OR Cryo Trap

 

 

ENERGY DRAIN

Restores Shields by sapping electromagnetic energy around a target. Causes bonus damage to shields and synthetic enemies and detonate combo primers on all primed enemies.

 

Rank 1 – Energy Drain

 

Rank 2 – Recharge Speed

 

Rank 3 – Effectiveness

 

Rank 4 – Effectiveness OR Recharge Speed

 

Rank 5 – Extended Drain OR Auxiliary Drain

 

Rank 6 – Damage OR Team Drain

 

 

TACTICAL CLOAK

Employs light-bending technology to render the user invisible at the cost of shield and health regeneration. Guns, powers, and melee attacks used from the cloak gain a damage bonus but break the cloaking effect.

 

Requirements – 9 skill points invested in Tech

 

Rank 1 – Tactical Cloak

 

Rank 2 – Recharge Speed

 

Rank 3 – Duration

 

Rank 4 – Recharge Speed OR Damage Bonus

 

Rank 5 – Duration OR Speed

 

Rank 6 – Escape Artist OR Combat Cloak

 

 

FLAMETHROWER

Hold Button: Unleashes a short-range jet of flame that causes bonus damage to armor and ongoing burn damage. Unshielded enemies held in the jet catch fire, priming them for combo detonations.

 

Rank 1 – Flamethrower

 

Rank 2 – Recharge Speed

 

Rank 3 – Damage

 

Rank 4 – Damage OR Recharge Speed

 

Rank 5 – Reach OR Lingering Burn

 

Rank 6 – Anti-Armor OR Blinding Heat

 

 

UNKNOWN

Investigate Remnant technology to unlock this skill

 

Rank 1 – N/A

 

Rank 2 – N/A

 

Rank 3 – N/A

 

Rank 4 – N/A

 

Rank 5 – N/A

 

Rank 6 – N/A

 

 

INVASION

Infects opponents with an invasive VI-controlled machine swarm that weakens defenses and spreads itself to nearby enemies.

 

Rank 1 – Invasion

 

Rank 2 – Recharge Speed

 

Rank 3 – Duration

 

Rank 4 – Recharge Speed OR Outbreak

 

Rank 5 – Epidemic OR Weaken

 

Rank 6 – Virulence OR Sabotage

 

 

TEAM SUPPORT

Improves defenses and support for the whole squad through kinetic barrier generator and hardsuit enhancements.

 

Requirements – 9 skill points invested in Tech

 

Rank 1 – Shields

 

Rank 2 – Shield Recovery

 

Rank 3 – Support

 

Rank 4 – Squad Offensive OR Support

 

Rank 5 – Team Recovery OR Tactical Revive

 

Rank 6 – Defense Grid OR Life Support

 

 

OFFENSIVE TECH

Increases tech power damage with each skill point invested in the Tech Skill Group.

 

Rank 1 – Damage

 

Rank 2 – Recharge Speed

 

Rank 3 – Detonators

 

Rank 4 – Anti-Armor OR Anti-Shield

 

Rank 5 – Detonators OR Anti-Synthetic

 

Rank 6 – Elemental Tech OR Technical Rounds

 

 

AUXILIARY SYSTEMS

Increases the effect duration with each skill point invested in the Tech Skill Group.

 

Rank 1 – Duration

 

Rank 2 – Force

 

Rank 3 – Constructs

 

Rank 4 – Weapon Mass Reduction OR Priming

 

Rank 5 – Enduring Tech OR Impact Dilation

 

Rank 6 – Shield Feedback OR Omni-Vents

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x