Hunt: Showdown – The Damage System
The damage system in Hunt: Showdown is broken into five parts: Blunt, Rending, Piercing, Fire, and Poison. Each of the damage types causes unique damage to the hunter.
Blunt – Rifle stocks, dusters, and the sledgehammer bludgeons the target, causing internal trauma.
Rending – Weapons that can cause bleeding to the target. Shotguns, Saber, Machete, Knife, Concertina Bomb, and Frag Bomb cause bleeding damage to hunters as it shreds through the flesh, forcing the hunters to retreat and stop the bleeding by any means.
Piercing – Weapons that can penetrate through hard surfaces such as metal, wooden (trees, fences, etc.), and so on. Some weapons can only penetrate through wooden surfaces only (Winfield, Dolch), while others can penetrate even through metal surfaces (Nitro, Mosin). Knife, saber also fall under this category as they stab the targets, causing bleeding.
Fire – A weapon that sets the target on fire. Currently, there are no firearms that produce fire, but there is a firebomb as a consumable and a flare gun as a tool that can set targets on fire. Lanterns are scattered around the map to set targets alight. This can cause hunters to lose their health bars permanently until they banish a boss or buy new health bars through the upgrade points menu.
Poison – A weapon that poisons a target. Currently, only Crossbow Poison Bomb has this ability, but there is a consumable called Poison Bomb and Hive Bomb that can poison your target (Poison bomb is strong and instantly poisons a target while Hive Bomb will unleash toxic insects to attack nearby targets, potentially poisoning them).
All weapons have their own maximum damage and minimal damage. Range and the part of the body you hit play a huge role in this part.
Winfields, for example, have 125 damage as maximum damage on the close range (up to 20m) and on the upper body. But if the Winfields shoot a hunter on their limbs, the damage is 75% of the total. The minimal damage could be 25 or even less if the target is far away and is being hit on limbs in that distance.
The damage drops off differently for each weapon in the distance. Shotguns have huge damage drop off over distance while Mosin (Long ammo at least) has far less drop off over distance. This also plays a role in headshots. Winfields can headshot any target within 70m range, but beyond that, they require two headshots or a headshot body shot combo.
The Weapon Damage Chart: