Citadel: Forged With Fire – Types of Weapons & Spells - MGW: Video Game Guides, Cheats, Tips and Tricks

Citadel: Forged With Fire – Types of Weapons & Spells

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Types of Weapons & Spells

There are four different types of weapons to choose from in Citadel, each with unique spells at its disposal. Take a look below to learn about the types of weapons, spells, and health/mana restoration techniques available to you.



Types of Weapons

Citadel features four weapon classes: Wands, Staves, Gauntlets, and Melee Weapons. Each weapon type has a unique array of spells that can be learned and equipped with their own distinct pros and cons. It’s advisable to coordinate with other players to ensure a diversity of weapons in your party.


Wands: Wands are effective at espionage, quick movement, and confusion. Wands are also able to cast many precision ranged attacks.


Staves: Staves excel at ranged attacks and area-of-effect magic. Staff users are better suited in a support role rather than on the frontline.


Gauntlets: Gauntlets are great all-rounder weapons, though they don’t necessarily excel in any specific area.


Melee Weapons: Melee weapons like axes and swords excel at dealing huge amounts of damage, but at the cost of short-range.



Types of Spells

As a reminder, you can equip spells to your weapon by either dragging it down to your weapon or by right-clicking on it in the Spellbook (‘P’ key). The spell will now be bound to your mouse button, as indicated by the Hotbar on the bottom of your screen.


There are various types of spells:


Charged: Charged spells, like Fireball and Arcane Bolt, will increase their power the longer you hold the cast button down. Each spell will give you an audio and visual cue to notify you once it is charged to maximum power.


Instant: Instant spells, like Bloodlust, instantly apply their buff at maximum power without the need for charge time.


Channeled: Channeled spells, like Purify and Lightning Bolts, deliver a constant stream of damage as long as you are holding the cast button. While they can deliver significant damage over time, they can also very quickly deplete your mana reserves.


Siege: Siege spells are the only spells capable of causing damage to another player’s structure (on PVP servers only). They are unique in that they not only need to be learned but also require the crafting of elixirs using rare ingredients.



Health & Mana Restoration

Managing your health and mana is essential to succeeding in combat. There are a few different ways to restore your vitals:


Foraging: If you’re desperate, natural resources like Ghost Orchid and Crowberry can be used to restore your health and mana in a pinch.


Potions: It’s always wise to keep a healthy stock of health and mana potions. Potion recipes can be learned through the Knowledge Tree. Some can be crafted by hand in the field, but creating higher-level potions will require the aid of a Conjuring Cauldron.


Magic Structures: It is possible to build mana and health regenerative pools within your structures, much like the ones you may find in the world’s starter towns. Keep in mind that they must be charged by a Mana Generator in order to function.


Magic: Utility spells, like Heal Beam and Blue Aura, can be used to restore health and mana to your allies. You can learn them through the Knowledge Tree and equip them with any weapon type. It’s a good idea to have at least one person in your party with a healing spell at the ready.


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